MISSION / 01Route building · intro
Lyra Relay
Connect three beacons before the signal window closes.
30 min estimate2–4 playersConcept exercise
The first experiment
Each turn, spend one fuel to move along a connection or one signal to activate your current beacon. Activate three different beacons within eight rounds.
Observe before adding complexity
Play one unscored round. Ask each participant to explain the available choices in their own words. If a cost or connection is unclear, simplify that part before expanding the scenario.
Prepare a clear first turn ↗
MISSION / 02Action planning · tactical
Vesper Crossing
Escort two survey ships through a moving asteroid field.
60 min estimate2–3 playersConcept exercise
The first experiment
Choose two actions secretly: move, scan or shield. Reveal together, shift the asteroid belt one hex, then resolve ships in initiative order.
Observe before adding complexity
Play one unscored round. Ask each participant to explain the available choices in their own words. If a cost or connection is unclear, simplify that part before expanding the scenario.
Prepare a clear first turn ↗
MISSION / 03Resource sharing · intro
Nivalis Station
Build a reliable energy network on a frozen moon.
45 min estimate1–4 playersConcept exercise
The first experiment
Take two energy cubes each round. Spend three to add a relay, or one to protect a relay from the next storm. Power four relays to finish.
Observe before adding complexity
Play one unscored round. Ask each participant to explain the available choices in their own words. If a cost or connection is unclear, simplify that part before expanding the scenario.
Prepare a clear first turn ↗
MISSION / 04Negotiation · deep
Orion Accord
Negotiate safe passage without giving away your entire plan.
90 min estimate3–5 playersConcept exercise
The first experiment
Each player holds two public promises and one private objective. Agreements last one round; score fulfilled promises, never the loudest argument.
Observe before adding complexity
Play one unscored round. Ask each participant to explain the available choices in their own words. If a cost or connection is unclear, simplify that part before expanding the scenario.
Prepare a clear first turn ↗
MISSION / 05Engine building · tactical
Kepler Supply
Keep a remote station supplied across six changing rounds.
60 min estimate2–4 playersConcept exercise
The first experiment
Commit cargo to one route, then reveal a demand card. A matching delivery upgrades your route; an unmatched delivery remains useful as reserve.
Observe before adding complexity
Play one unscored round. Ask each participant to explain the available choices in their own words. If a cost or connection is unclear, simplify that part before expanding the scenario.
Prepare a clear first turn ↗
MISSION / 06Card programming · deep
Echo Protocol
Interpret a shared signal while keeping a small reserve of uncertainty.
90 min estimate2–4 playersConcept exercise
The first experiment
Queue three signal cards face down. Reveal the first, discuss the visible information, then choose whether to keep or replace your remaining sequence.
Observe before adding complexity
Play one unscored round. Ask each participant to explain the available choices in their own words. If a cost or connection is unclear, simplify that part before expanding the scenario.
Prepare a clear first turn ↗